Getting inspiration from an installation at the Digital Design Weekend 2018 in London, George Musser explores the usage of virtual reality (VR) technology in autism research and treatment in Spectrum News.
Quite a few simulations have sought to recreate how autistic people perceive the world (see here for an example). Nevertheless, not all dimensions of subjective autism experience have been portrayed in those. “Beholder” artists explored other dimensions of autism experience avoiding mere focus on the challenges an autism condition induces. Instead, they recreated images of beauty showing what kind of stimuli capture the attention of autistic minds.
Caruana, N., McArthur, G., Woolgar, A., & Brock, J. (2017). Simulating social interactions for the experimental investigation of joint attention. Neuroscience & Biobehavioral Reviews, 74, 115-125.
Lahiri, U., Bekele, E., Dohrmann, E., Warren, Z., & Sarkar, N. (2013). Design of a virtual reality based adaptive response technology for children with autism. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 21(1), 55-64.
Bradley, R., & Newbutt, N. (2018). Autism and virtual reality head-mounted displays: a state of the art systematic review. Journal of Enabling Technologies.
Read the whole article on Spectrum News
Photo credits: UC Davis MIND Institute